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PoolImpl
to inform clients about evolution progress.
(Evolution is usually quite time-consuming, or is my old PowerMac so slow?
No, seriously, it is very computation-intensive.)
public abstract void stateChanged(int state)
PoolImpl
is single-threaded.
Multi-threading is gently left to the client.
The evolution is blocked until this method returns,
hence it's a good idea to make it return quickly.
public abstract void madeProgress(int currGen)
PoolImpl
is single-threaded.
Multi-threading is gently left to the client.
The evolution is blocked until this method returns,
hence it's a good idea to make it return quickly.
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